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Gta Sa Save Editor Pc
gta sa save editor pc












  1. Gta Sa Save Editor Pc Full Of Used#
  2. Gta Sa Save Editor Pc Plus As Long#

GTA.SA-Savegame-Editor.deb.zip 11.5 MB. Program is designed for Windows, there are 2 versions: for 32-bit and 64-bit Windows.A more practical solution than a conversion would be a Frankenstein save with everything you think is important copied between systems.GTA-SA-Savegame-Editor.Windows.zip 11.5 MB. With its help, you can open and edit, save, for example, you can change the amount of money the character options, select clothes and much more. Program for editing savegames of GTA San Andreas.

I have created a Savegame Editor for the computer game GTA San Andreas. V3.3-rc.19.GTA San Andreas Savegame Editor. Source code (zip) Source code (tar.gz) Pre-release. GTA.SA-Savegame-Editor.rpm.zip 11.4 MB. GTA.SA-Savegame-Editor.macOS.zip 11.7 MB.

gta sa save editor pc

Gta Sa Save Editor Pc Full Of Used

This is a very dynamic memory pool that is liable to be completely full of used blips, So to get this block to fit on PC, enough trash needs to be removed for any active blips late in the pool to be move within the maximum for PC, trim the block to length, and adjust the global variables accordingly.So those are some of the structural issues needed just to make the data fit inside a PC save. And global variables are again an issue with objects, as well as radar markers.IIRC, v1.06, in addition to stripping out the annoying c0de words, increased the maximum size of the radar pool. Also, mobile tends to retain mission objects from checkpoint saves, and PC isn't the least bit happy with too many objects, so a strategy for scrubbing out the trash will probably be needed. Saved objects (usually doors, gates, cranes) have records of a different size, and the fields might have a different sequence or offsets, so that'll take some work. Slot number/index/handle identifier for these items are recorded in global variables, so great care must be used to aligned the values correctly elsewhere.

I'm not sure what other local thread variables are critical. The export mission has one known issue it maintains the handle for the blackboard object in a local variable, so this info will need special handling. When they reworked the scripts for mobile they added quite a few variables, didn't use quite a few others, and they made the changes in the middle of the list so the numbers associated with the variables don't match and need to be realigned, discarded, or imported from a reference source.Then we've got to deal with the active threads, dozens of them, many are always running (R3 trigger missions, stadium events), some are active as needed (mission flow and phone calls), and others are added as the missions progress (schools, races, and exports). Which starts with the global variable space over 10000 values that record everything from the memory location of items to girlfriend progress.

gta sa save editor pc

Gta Sa Save Editor Pc Plus As Long

While inactive you can get at them with cleo to shut them down. Or, you can prevent the execution of all threads by lowering the value of the global and weather timers. I'm not sure if it's possible to launch main and have it start executing within the loop it maintains for most of the game, but maybe this can be coped in from a reference save using an editor.A note to anyone trying to fuss with incompatible threads: you can prevent the execution of threads by adjusting their wake timer to that of the global timer plus as long as you want it to remain inactive. I think I was able to shut it down properly buy restarting the thread started a new game. Except for the MAIN thread.

gta sa save editor pc